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firebase-ios-sdk/Firestore/Source/Core/FSTSyncEngine.h
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/*
* Copyright 2017 Google
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import <Foundation/Foundation.h>
#include <memory>
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#include <vector>
#import "Firestore/Source/Core/FSTTypes.h"
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#include "Firestore/core/src/firebase/firestore/auth/user.h"
#include "Firestore/core/src/firebase/firestore/core/transaction.h"
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#include "Firestore/core/src/firebase/firestore/model/types.h"
#include "Firestore/core/src/firebase/firestore/remote/remote_store.h"
#include "Firestore/core/src/firebase/firestore/util/async_queue.h"
#include "Firestore/core/src/firebase/firestore/util/statusor_callback.h"
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@class FSTLocalStore;
@class FSTMutation;
@class FSTQuery;
namespace auth = firebase::firestore::auth;
namespace core = firebase::firestore::core;
namespace model = firebase::firestore::model;
namespace remote = firebase::firestore::remote;
namespace util = firebase::firestore::util;
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NS_ASSUME_NONNULL_BEGIN
#pragma mark - FSTSyncEngineDelegate
/**
* A delegate to be notified when the client's online state changes or when the sync engine produces
* new view snapshots or errors.
*/
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@protocol FSTSyncEngineDelegate
- (void)handleViewSnapshots:(std::vector<core::ViewSnapshot> &&)viewSnapshots;
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- (void)handleError:(NSError *)error forQuery:(FSTQuery *)query;
- (void)applyChangedOnlineState:(model::OnlineState)onlineState;
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@end
/**
* SyncEngine is the central controller in the client SDK architecture. It is the glue code
* between the EventManager, LocalStore, and RemoteStore. Some of SyncEngine's responsibilities
* include:
* 1. Coordinating client requests and remote events between the EventManager and the local and
* remote data stores.
* 2. Managing a View object for each query, providing the unified view between the local and
* remote data stores.
* 3. Notifying the RemoteStore when the LocalStore has new mutations in its queue that need
* sending to the backend.
*
* The SyncEngine’s methods should only ever be called by methods running on our own worker
* queue.
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*/
@interface FSTSyncEngine : NSObject <FSTRemoteSyncer>
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithLocalStore:(FSTLocalStore *)localStore
remoteStore:(remote::RemoteStore *)remoteStore
initialUser:(const auth::User &)user NS_DESIGNATED_INITIALIZER;
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/**
* A delegate to be notified when queries being listened to produce new view snapshots or errors.
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*/
@property(nonatomic, weak) id<FSTSyncEngineDelegate> syncEngineDelegate;
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/**
* Initiates a new listen. The FSTLocalStore will be queried for initial data and the listen will
* be sent to the `RemoteStore` to get remote data. The registered FSTSyncEngineDelegate will be
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* notified of resulting view snapshots and/or listen errors.
*
* @return the target ID assigned to the query.
*/
- (model::TargetId)listenToQuery:(FSTQuery *)query;
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/** Stops listening to a query previously listened to via listenToQuery:. */
- (void)stopListeningToQuery:(FSTQuery *)query;
/**
* Initiates the write of local mutation batch which involves adding the writes to the mutation
* queue, notifying the remote store about new mutations, and raising events for any changes this
* write caused. The provided completion block will be called once the write has been acked or
* rejected by the backend (or failed locally for any other reason).
*/
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- (void)writeMutations:(std::vector<FSTMutation *> &&)mutations
completion:(FSTVoidErrorBlock)completion;
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/**
* Runs the given transaction block up to retries times and then calls completion.
*
* @param retries The number of times to try before giving up.
* @param workerQueue The queue to dispatch sync engine calls to.
* @param updateCallback The callback to call to execute the user's transaction.
* @param resultCallback The callback to call when the transaction is finished or failed.
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*/
- (void)transactionWithRetries:(int)retries
workerQueue:(const std::shared_ptr<util::AsyncQueue> &)workerQueue
updateCallback:(core::TransactionUpdateCallback)updateCallback
resultCallback:(core::TransactionResultCallback)resultCallback;
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- (void)credentialDidChangeWithUser:(const auth::User &)user;
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/** Applies an OnlineState change to the sync engine and notifies any views of the change. */
- (void)applyChangedOnlineState:(model::OnlineState)onlineState;
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@end
NS_ASSUME_NONNULL_END