* Avoid deadlock during shutdown on Linux/Windows
Under some circumstances, the Executor can be accessed by a user task
that's running during shutdown.
* Fix running with HAVE_LIBDISPATCH=0 on macOS
* Manual Xcode project fixups
* Remove `firebase/firestore` from paths in Firestore/core
This renames all Firestore files under `Firestore/core` to remove the
interior `firebase/firestore` directory structure. This is motivated by
build failures under Windows where the filenames of intermediates were
too long.
Concretely:
* `Firebase/core/src/firebase/firestore` becomes `Firebase/core/src`
* `Firebase/core/test/firebase/firestore` becomes
`Firebase/core/test/unit`
Moving the tests into a `unit` subdirectory aligns Firestore with the
directory structure in
[AddNewPod](https://github.com/firebase/firebase-ios-sdk/blob/master/AddNewPod.md),
modified for C++ (see discussion in #3224).
* Fix unused variable warnings
These are now exposed because libprotobuf is no longer polluting the
compiler command-line with -Wno-unused-parameter.
* Convert (void)var to __unused where possible
* Fix previously unknown warnings
These become visible once flags are handled uniformly across all
Firestore targets in an upcoming build change.
* Stop using built-in CMake Framework support
CMake has built-in support for building Framework bundles (briefly:
bundles of libraries, associated headers, and resources) but this
doesn't work well for our needs.
1. In CMake 3.5.1 (our earliest supported CMake version) it doesn't copy
headers properly at build time.
2. Even up to CMake 3.15.5, CMake doesn't handle link-line multiplicity
correctly. CMake passes the static library location within the framework
and this seems to cause the linker to mishandle Objective-C metaclass
information resulting in duplicate symbols. Building with `-framework`
flags works correctly.
Previously we partially worked around the latter problem by building
some frameworks as shared instead of static frameworks, but this is
problematic because this mode of operation isn't actually intended and
is unsupported as far as the rest of Firebase is concerned. This turned
out to be fragile though and while refactoring libraries this workaround
broke.
Rather than piling on additional workarounds, this change converts the
frameworks to simple library targets and emulates framework imports
through include paths.
Additionally, this starts refactoring our cmake helper functions to make
them more like built-in functions. This makes it possible to freely use
different CMake features that were made difficult by trying to wrap
everything up in a single CMake command.
* style.sh generated changes
* Review feedback
* More review feedback
* Remove rarely used template argumnets from SortedMap/SortedSet
* Remove unused STATUS_CHECK_OK
* Rename QuerySnapshot::Listener to QuerySnapshotListener
This makes the type something that can be forward declared.
* Rename DocumentSnapshot::Listener to DocumentSnapshotListener
This makes the type something that can be forward declared.
* Rename ViewSnapshot::Listener to ViewSnapshotListener
This makes the type something that can be forward declared.
* Put most QueryListener implementation in .cc
* Actually use sync_engine_callback.h
* Add forward declaration headers for api, core, and model
These centralize forward declarations, including declarations for some
hard-to-forward-declare types.
* Move includes of hard_assert.h out of other headers
* Make testutil definitions out of line
* Move definitions out-of-line
* Move DocumentKey definitions out-of-line
* Move definitions out-of-line
* Shorten unnecessarily long namespace usages
* Use default destructors where possible
* Delete unused MutationBatch::kUnknown constant
* Use forward declarations instead of IWYU
* Misc fixups from Linux/GCC 9.2.1
* Fix testutil under VS 2017
Forward declarations of functions local to a function body end up
generating unresolved externals. Reduce most of these back to just
calling FieldValue::FromX methods.
* Remove rarely used template argumnets from SortedMap/SortedSet
* Remove unused STATUS_CHECK_OK
* Rename QuerySnapshot::Listener to QuerySnapshotListener
This makes the type something that can be forward declared.
* Rename DocumentSnapshot::Listener to DocumentSnapshotListener
This makes the type something that can be forward declared.
* Rename ViewSnapshot::Listener to ViewSnapshotListener
This makes the type something that can be forward declared.
* Put most QueryListener implementation in .cc
* Actually use sync_engine_callback.h
* Make Filesystem's destructor virtual
* Avoid capturing a strong reference to FirestoreClient in GC tasks.
This prevents this task from keeping the FirestoreClient alive even
after the api::Firestore instance has been destroyed.
* Ensure that FirestoreClient is terminated
In the public C++ API, it's possible to delete the owning FirebaseApp
which triggers the destruction of the api::Firestore object even though
we haven't called Terminate.
This makes it such that api::Firestore calls a blocking Terminate call
on FirestoreClient in its destructor.
Additionally, change AsyncQueue to always run the operation enqueued on
shutdown, even if already shutdown. Make FirestoreClient capable of
short circuiting the termination work for itself. This makes terminate
idempotent in a more staightforward way.
* Clean up excess logging
* Remove defintion of weak_from_this
* Review feedback
* Make AsyncQueue extend std::enable_shared_from_this
Also hide the AsyncQueue's public constructor and force all users to
manage their reference to it via std::shared_ptr.
* Handle Executor shutdown from within its own pool
* Remove unused -[FIRFirestore isLoggingEnabled]
Use util::LogIsLoggable(util::kLogLevelDebug) directly.
* Remove objc_compatibility.h
* Remove/cleanup unused #if __OBJC__ blocks
* Remove dead code
* Remove MakeNSStringNoCopy
* Remove worthless include
* Tidy up FIRFirestore
* Remove dead code and use forward declarations in FSTHelpers
* Minor fixes for LevelDbTransaction:
* Make methods const where possible
* Make key() and value() return const std::string&, allowing callers
to create their own const references
* Remove Comparator<NSString*>
* [1/4] Split Query and Target, and make LocalStore/RemoteStore work with Target. (#4413)
* [2/4]LimitToLast: Make SyncEngine work with Target (#4491)
* [3/4] Implement LimitToLast (#4505)
* Fix use after move in LevelDbPersistenceForTesting
* Fix size-related errors when compiling in 32-bit mode
* Fix test-only memory leaks
* Fix test-only memory leaks
* Prevent spec tests from appearing to leak
The spec tests aren't actually leaking, but they accumulate enough
garbage without clearing the autorelease pool that Instruments
complains.
* Avoid temporaries in methods that @throw
ARC does not release temporaries when an Objective-C exception is
thrown. Use C++ equivalents directly to avoid leaks as detected by
Instruments.
* Fix memory leak in acknowledge mutation
Any previous value must be freed before the next one is assigned.
* Manually implement assignment operators in ByteString
The single by-value implementation wasn't preventing the compiler
generated standard versions from being generated which was causing
leaks.
* Prevent leaking GrpcCompletions that complete after Shutdown
After shutdown, the AsyncQueue silently drops Enqueue requests which
prevents these blocks from being deleted.
* Avoid racing with enqueued operations
It's possible for the Executor to immediately execute the given block,
at which point the block might observe the async queue in a
not-shutting-down state.
* Change string parameters from absl::string_view to std::string
No abseil types can be used as parameters in this package.
This fixes an issue where Unity builds fail due to missing symbols.
The underlying issue is that Abseil in CocoaPods is an LTS release and
LTS releases contain an inline namespace, making types like
absl::string_view link as absl::lts_2019_08_08::string_view. When
compiling Firestore in google3 it uses the abseil in //third_party/absl,
which is not an LTS release and does not include the inline namespace.
This disagreement causes issues for the public C++ API which is compiled
in google3 and consumes code in the API package.
* Avoid absl::any in interfaces shared with public C++
* Make resource-related methods class members
This gives them access to private methods of friends of Serializer.
* Access control FieldPath/ResourcePath construction
* Access control Document construction
* Access control FieldValue construction
* Access control TransformOperation methods
* Remove DocumentSnapshot constructor that takes metadata pieces individually
* Restrict access to DocumentSnapshot from optional<Document>
* Add comments indicating how Abseil types are restricted
* Make DocumentKey::FromPathString take std::string
Replace all uses of `FSTSerializerBeta` in `remote_objc_bridge.{h,mm}` with the C++ `Serializer`. Also, make most of `remote/` sources pure C++ and remove no-longer-used methods in `FSTSerializerBeta`. All integration tests pass, under Address Sanitizer as well.
Unfortunately, pretty-printing is still delegated to Objective-C, so that `remote_objc_bridge.mm` still has to be an Objective-C++ source (and which prevents inlining `remote_objc_bridge` into the streams).
#no-changelog Will add a changelog entry when local serializer is ported, too.
* Rationalize input validation exceptions and assertions
... under a single ThrowHandler concept. This makes it possible to set
an alternative ThrowHandler in our C# bindings that properly translates
input validation exceptions to the correct .NET exception types.
* Rename api/input_validation.h to util/exception.h
* Reimplement util/hard_assert.h in terms of util/exception.h
* Remove references to removed classes
* Remove references to FSTSyncEngine
* Fix references to Objective-C names that are no longer valid.
* Remove forward declarations to classes that don't exist
* Remove FSTTypes.h
* Remove usages of headers that no longer apply
* Clean up header imports
* Remove traces of Objective-C from api/firestore.{h,mm}
* Strip NS_ASSUME_NONNULL directives that don't apply
* Remove FSTSyncEngine.h
* Port FSTMemoryPersistence to C++ (#3754)
* Add local::Persistence
* Add MemoryPersistence
* Add MemoryEagerReferenceDelegate
* Make LruDelegate extend ReferenceDelegate
This enables downcasting to LruDelegate in tests that need to do so.
* Add MemoryLruReferenceDelegate
* Don't double-count document key size.
* Port FSTLevelDB to C++ (#3755)
* Add LevelDbPersistence
Note that Apple-specific initialization has been partitioned off in
anticipation of being able to run this code on non-Apple platforms.
* Add LevelDbLruReferenceDelegate
* Migrate to C++ Persistence (1/2) (#3756)
* Use C++ Persistence classes in FSTLocalStore
* Remove ReferenceDelegateBridge
* Cut src over to C++ persistence types
* Remove Objective-C requirement from some classes
... that no longer require it.
* Migrate to C++ Persistence (2/2) (#3757)
* Remove LruDelegateBridge
* Update test initialization of persistence components
In particular, ensure that there's always an owner for the Persistence
instance, which wasn't always handled explicitly in the Objective-C
version of the tests.
* Largely mechanical changes to tests
* Remove Objective-C persistence classes
* Forward declare util::Status when possible (#3761)
* Add a header dedicated to forward declarations for util::Status
* Use status_fwd.h wherever possible
* Rename transform_operation{s,}
* Convert TransformOperation to a polymorphic value class
* fixup! Convert TransformOperation to a polymorphic value class
* Remove ServerTimestampTransform::Get
* Rewrite Document-related classes as a polymorphic value type
* Pass ObjectValue without rvalue references
* Rename HasLocalMutations
* Port C++ users to new Documents
* Port FSTDocumentTests to C++
* Port FSTDocumentSetTests to C++
* Migrate DocumentMap and DocumentSet to C++ Document
* Migrate test helpers
* Delete FSTDocumentSetTests
* Delete FSTDocumentTests
* Mechanical changes to use C++ Document
* Updates to the project file
* Nontrivial test updates
* Remove FSTTestDeletedDoc
* Remove FSTTestUnknownDoc
* Remove FSTDocument
* Convert usage of FSTDocument to C++ Document
* Fix Serializer usage of Documents
* Port FSTSortOrder to C++ OrderBy
* Finish port of C++ Direction from Android
* Reimplement FSTSortOrder with C++ OrderBy
* Migrate FSTSortOrder to C++ OrderBy
* Remove FSTSortOrder
* Compare OrderBy equality in C++ Query