Files
firebase-ios-sdk/Firebase/Auth/Source/AuthProvider/GameCenter/FIRGameCenterAuthProvider.m
T

89 lines
3.0 KiB
Objective-C

/*
* Copyright 2018 Google
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "FIRGameCenterAuthProvider.h"
#import <GameKit/GameKit.h>
#import "FIRAuthErrorUtils.h"
#import "FIRAuthExceptionUtils.h"
#import "FIRGameCenterAuthCredential.h"
NS_ASSUME_NONNULL_BEGIN
@implementation FIRGameCenterAuthProvider
- (instancetype)init {
[FIRAuthExceptionUtils raiseMethodNotImplementedExceptionWithReason:
@"This class is not meant to be initialized."];
return nil;
}
+ (void)getCredentialWithCompletion:(FIRGameCenterCredentialCallback)completion {
/**
Linking GameKit.framework without using it on macOS results in App Store rejection.
Thus we don't link GameKit.framework to our SDK directly. `optionalLocalPlayer` is used for
checking whether the APP that consuming our SDK has linked GameKit.framework. If not, a
`GameKitNotLinkedError` will be raised.
**/
GKLocalPlayer * _Nullable optionalLocalPlayer = [[NSClassFromString(@"GKLocalPlayer") alloc] init];
if (!optionalLocalPlayer) {
if (completion) {
completion(nil, [FIRAuthErrorUtils gameKitNotLinkedError]);
}
return;
}
__weak GKLocalPlayer *localPlayer = [[optionalLocalPlayer class] localPlayer];
if (!localPlayer.isAuthenticated) {
if (completion) {
completion(nil, [FIRAuthErrorUtils localPlayerNotAuthenticatedError]);
}
return;
}
[localPlayer generateIdentityVerificationSignatureWithCompletionHandler:
^(NSURL *publicKeyURL, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
if (error) {
if (completion) {
completion(nil, error);
}
} else {
if (completion) {
/**
@c `localPlayer.alias` is actually the displayname needed, instead of
`localPlayer.displayname`. For more information, check
https://developer.apple.com/documentation/gamekit/gkplayer
**/
NSString *displayName = localPlayer.alias;
FIRGameCenterAuthCredential *credential =
[[FIRGameCenterAuthCredential alloc] initWithPlayerID:localPlayer.playerID
publicKeyURL:publicKeyURL
signature:signature
salt:salt
timestamp:timestamp
displayName:displayName];
completion(credential, nil);
}
}
}];
}
@end
NS_ASSUME_NONNULL_END