mirror of
https://github.com/firebase/firebase-ios-sdk
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71 lines
2.8 KiB
Swift
71 lines
2.8 KiB
Swift
// Copyright 2019 Google
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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import Firebase
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// Verify that the following Firebase Swift APIs can be found.
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import FirebaseAnalytics
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import FirebaseInAppMessaging
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import UIKit
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class CoreExists: FirebaseApp {}
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class AnalyticsExists: Analytics {}
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class AuthExists: Auth {}
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// Uncomment next line if ABTesting gets added to Firebase.h.
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// class ABTestingExists : LifecycleEvents {}
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class DatabaseExists: Database {}
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class DynamicLinksExists: DynamicLinks {}
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class FirestoreExists: Firestore {}
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class FunctionsExists: Functions {}
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class InAppMessagingExists: InAppMessaging {}
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class InAppMessagingDisplayExists: InAppMessagingDisplay { // protocol instead of interface
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func displayMessage(_ messageForDisplay: InAppMessagingDisplayMessage,
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displayDelegate: InAppMessagingDisplayDelegate) {}
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}
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class MessagingExists: Messaging {}
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class PerformanceExists: Performance {}
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class RemoteConfigExists: RemoteConfig {}
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class StorageExists: Storage {}
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication
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.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration",
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sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication,
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didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called
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// shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they
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// will not return.
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}
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}
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