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* Bump Package.swift minimum support versions * Update iOS minimum versions * Bump Crashlytics to min. support iOS 11 * Bump macOS support from 10.12 to 10.13 * Bump tvOS support from 10 to 11 * Add CHANGELOG entry * Improve CHANGELOG entry * Fix CI * Improve CHANGELOG entry (2) * Improve CHANGELOG entry (3) * Update FirePerf test app deployment target * Update Mac test apps's deployment target * Update iOS test apps's deployment target * Update release tooling project's iOS deployment target * Misc platform min support bumps * Update FBSDK API usage to FBSDK 13.0+ * Fix Auth dep on FBSDK
Firebase Performance Development App
Setup
For Prod environment, create a Firebase project with bundle ID com.google.FIRPerfTestApp. Download and store the GoogleService-Info.plist under Plists/Prod/FIRPerfTestApp/. This should be sufficient for most scenarios.
For Autopush environment, create a Firebase project with bundle ID com.google.FIRPerfTestAppAutopush. Download and store the
GoogleService-Info.plist under Plists/Autopush/FIRPerfTestAppAutopush/. The events generated for the Autopush environment will not be available on the console outside of Google as these are processed on our staging servers.
Build
Generate project for Prod environment from FirebasePerformance
sh generate_project.sh -e "prod"
Generate project for Autopush environment from FirebasePerformance
sh generate_project.sh(or)sh generate_project.sh -e "autopush"
Run
- Select
FirebasePerformance-TestApptarget and device to run the App