Files
firebase-ios-sdk/FirebaseAuth/Sources/Swift/AuthProvider/GameCenterAuthProvider.swift
T

208 lines
9.0 KiB
Swift

// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if !os(watchOS)
import Foundation
import GameKit
// TODO: Delete this when minimum iOS version passes 13.5.
/// WarningWorkaround is needed because playerID is deprecated in iOS 13.0 but still needed until
/// 13.5 when the fetchItems API was introduced.
@available(iOS 13, tvOS 13, macOS 10.15, macCatalyst 13, watchOS 7, *)
private protocol WarningWorkaround {
static func pre135Credential(localPlayer: GKLocalPlayer,
completion: @escaping (AuthCredential?, Error?) -> Void)
}
@available(iOS 13, tvOS 13, macOS 10.15, macCatalyst 13, watchOS 7, *)
extension GameCenterAuthProvider: WarningWorkaround {}
/// A concrete implementation of `AuthProvider` for Game Center Sign In. Not available on watchOS.
@available(iOS 13, tvOS 13, macOS 10.15, macCatalyst 13, watchOS 7, *)
@objc(FIRGameCenterAuthProvider) open class GameCenterAuthProvider: NSObject {
/// A string constant identifying the Game Center identity provider.
@objc public static let id = "gc.apple.com"
/// Creates an `AuthCredential` for a Game Center sign in.
@objc open class func getCredential(completion: @escaping (AuthCredential?, Error?) -> Void) {
/**
Linking GameKit.framework without using it on macOS results in App Store rejection.
Thus we don't link GameKit.framework to our SDK directly. `optionalLocalPlayer` is used for
checking whether the APP that consuming our SDK has linked GameKit.framework. If not, a
`GameKitNotLinkedError` will be raised.
**/
guard let _: AnyClass = NSClassFromString("GKLocalPlayer") else {
completion(nil, AuthErrorUtils.gameKitNotLinkedError())
return
}
let localPlayer = GKLocalPlayer.local
guard localPlayer.isAuthenticated else {
completion(nil, AuthErrorUtils.localPlayerNotAuthenticatedError())
return
}
if #available(iOS 13.5, macOS 10.15.5, macCatalyst 13.5, tvOS 13.4.8, *) {
localPlayer.fetchItems { publicKeyURL, signature, salt, timestamp, error in
if let error = error {
completion(nil, error)
} else {
let credential = GameCenterAuthCredential(withPlayerID: "",
teamPlayerID: localPlayer.teamPlayerID,
gamePlayerID: localPlayer.gamePlayerID,
publicKeyURL: publicKeyURL,
signature: signature,
salt: salt,
timestamp: timestamp,
displayName: localPlayer.displayName)
completion(credential, nil)
}
}
} else {
(GameCenterAuthProvider.self as WarningWorkaround.Type).pre135Credential(
localPlayer: localPlayer, completion: completion
)
}
}
@available(iOS, deprecated: 13.0)
@available(tvOS, deprecated: 13.0)
@available(macOS, deprecated: 10.15.0)
@available(macCatalyst, deprecated: 13.0)
fileprivate class func pre135Credential(localPlayer: GKLocalPlayer,
completion: @escaping (AuthCredential?, Error?)
-> Void) {
localPlayer
.generateIdentityVerificationSignature { publicKeyURL, signature, salt, timestamp, error in
if error != nil {
completion(nil, error)
} else {
/**
`localPlayer.alias` is actually the displayname needed, instead of
`localPlayer.displayname`. For more information, check
https://developer.apple.com/documentation/gamekit/gkplayer
**/
let displayName = localPlayer.alias
let credential = GameCenterAuthCredential(withPlayerID: localPlayer.playerID,
teamPlayerID: nil,
gamePlayerID: nil,
publicKeyURL: publicKeyURL,
signature: signature,
salt: salt,
timestamp: timestamp,
displayName: displayName)
completion(credential, nil)
}
}
}
/// Creates an `AuthCredential` for a Game Center sign in.
@available(iOS 13, tvOS 13, macOS 10.15, watchOS 8, *)
open class func getCredential() async throws -> AuthCredential {
return try await withCheckedThrowingContinuation { continuation in
getCredential { credential, error in
if let credential = credential {
continuation.resume(returning: credential)
} else {
continuation.resume(throwing: error!) // TODO: Change to ?? and generate unknown error
}
}
}
}
@available(*, unavailable)
@objc override public init() {
fatalError("This class is not meant to be initialized.")
}
}
@available(iOS 13, tvOS 13, macOS 10.15, macCatalyst 13, watchOS 7, *)
@objc(FIRGameCenterAuthCredential)
class GameCenterAuthCredential: AuthCredential, NSSecureCoding {
let playerID: String
let teamPlayerID: String?
let gamePlayerID: String?
let publicKeyURL: URL?
let signature: Data?
let salt: Data?
let timestamp: UInt64
let displayName: String
/// - Parameter playerID: The ID of the Game Center local player.
/// - Parameter teamPlayerID: The teamPlayerID of the Game Center local player.
/// - Parameter gamePlayerID: The gamePlayerID of the Game Center local player.
/// - Parameter publicKeyURL: The URL for the public encryption key.
/// - Parameter signature: The verification signature generated.
/// - Parameter salt: A random string used to compute the hash and keep it randomized.
/// - Parameter timestamp: The date and time that the signature was created.
/// - Parameter displayName: The display name of the Game Center player.
init(withPlayerID playerID: String, teamPlayerID: String?, gamePlayerID: String?,
publicKeyURL: URL?, signature: Data?, salt: Data?,
timestamp: UInt64, displayName: String) {
self.playerID = playerID
self.teamPlayerID = teamPlayerID
self.gamePlayerID = gamePlayerID
self.publicKeyURL = publicKeyURL
self.signature = signature
self.salt = salt
self.timestamp = timestamp
self.displayName = displayName
super.init(provider: GameCenterAuthProvider.id)
}
// MARK: Secure Coding
static var supportsSecureCoding = true
func encode(with coder: NSCoder) {
coder.encode(playerID, forKey: "playerID")
coder.encode(teamPlayerID, forKey: "teamPlayerID")
coder.encode(gamePlayerID, forKey: "gamePlayerID")
coder.encode(publicKeyURL, forKey: "publicKeyURL")
coder.encode(signature, forKey: "signature")
coder.encode(salt, forKey: "salt")
coder.encode(timestamp, forKey: "timestamp")
coder.encode(displayName, forKey: "displayName")
}
required init?(coder: NSCoder) {
guard let playerID = coder.decodeObject(of: NSString.self, forKey: "playerID") as? String,
let teamPlayerID = coder.decodeObject(
of: NSString.self,
forKey: "teamPlayerID"
) as? String,
let gamePlayerID = coder.decodeObject(
of: NSString.self,
forKey: "gamePlayerID"
) as? String,
let timestamp = coder.decodeObject(of: NSNumber.self, forKey: "timestamp") as? UInt64,
let displayName = coder.decodeObject(
of: NSString.self,
forKey: "displayName"
) as? String else {
return nil
}
self.playerID = playerID
self.teamPlayerID = teamPlayerID
self.gamePlayerID = gamePlayerID
self.timestamp = timestamp
self.displayName = displayName
publicKeyURL = coder.decodeObject(forKey: "publicKeyURL") as? URL
signature = coder.decodeObject(of: NSData.self, forKey: "signature") as? Data
salt = coder.decodeObject(of: NSData.self, forKey: "salt") as? Data
super.init(provider: GameCenterAuthProvider.id)
}
}
#endif