Files
firebase-ios-sdk/FirebaseAuth/Tests/SampleSwift/AuthenticationExample/AppDelegate.swift
T

76 lines
2.5 KiB
Swift

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import FBSDKCoreKit
import FirebaseCore
import GoogleSignIn
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication
.LaunchOptionsKey: Any]?) -> Bool {
configureApplicationAppearance()
// [START firebase_configure]
FirebaseApp.configure()
// [END firebase_configure]
// TODO: Reenable Facebook login integration.
// ApplicationDelegate.shared.application(
// application,
// didFinishLaunchingWithOptions: launchOptions
// )
return true
}
// [START application_open]
func application(_ app: UIApplication,
open url: URL,
options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// [END application_open]
if GIDSignIn.sharedInstance.handle(url) {
return true
}
return ApplicationDelegate.shared.application(
app,
open: url,
sourceApplication: options[UIApplication.OpenURLOptionsKey.sourceApplication] as? String,
annotation: options[UIApplication.OpenURLOptionsKey.annotation]
)
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(
name: "Default Configuration",
sessionRole: connectingSceneSession.role
)
}
// MARK: - Application Appearance
private func configureApplicationAppearance() {
UINavigationBar.appearance().tintColor = .systemOrange
UITabBar.appearance().tintColor = .systemOrange
}
}