mirror of
https://github.com/firebase/firebase-ios-sdk
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* Get the FDL app running with the new provisioning profile, entitlements and info.plist entries. * Minor: Add newline at end of file. * Minor: Add newline. * Minor: Update style. * Update copyright notices. * Handle continueUserActivity in the scene delegate. * Update copyright notice year.
96 lines
4.0 KiB
Objective-C
96 lines
4.0 KiB
Objective-C
/*
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* Copyright 2020 Google
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import "SceneDelegate.h"
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#import <FirebaseDynamicLinks/FIRDynamicLinks.h>
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@interface SceneDelegate ()
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@end
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@implementation SceneDelegate
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- (void)scene:(UIScene *)scene
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willConnectToSession:(UISceneSession *)session
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options:(UISceneConnectionOptions *)connectionOptions {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided
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// UIWindowScene `scene`. If using a storyboard, the `window` property will automatically be
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// initialized and attached to the scene. This delegate does not imply the connecting scene or
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// session are new (see `application:configurationForConnectingSceneSession` instead).
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}
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- (void)sceneDidDisconnect:(UIScene *)scene {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene
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// connects. The scene may re-connect later, as its session was not neccessarily discarded (see
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// `application:didDiscardSceneSessions` instead).
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was
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// inactive.
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}
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- (void)sceneWillResignActive:(UIScene *)scene {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state
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// information to restore the scene back to its current state.
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}
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- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity {
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BOOL handled = [[FIRDynamicLinks dynamicLinks]
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handleUniversalLink:userActivity.webpageURL
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completion:^(FIRDynamicLink *_Nullable dynamicLink, NSError *_Nullable error) {
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[self _showDynamicLinkInfo:dynamicLink];
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}];
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if (!handled) {
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// Show the deep link URL from userActivity.
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NSLog(@"Unhandled link %@", userActivity.webpageURL);
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}
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}
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- (void)_showDynamicLinkInfo:(FIRDynamicLink *)dynamicLink {
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NSLog(@"Got dynamic link %@", dynamicLink);
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UIAlertController *alertVC = [UIAlertController
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alertControllerWithTitle:@"Got Dynamic Link!"
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message:[NSString stringWithFormat:
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@"URL [%@], matchType [%ld], minimumAppVersion [%@]",
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dynamicLink.url, (unsigned long)dynamicLink.matchType,
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dynamicLink.minimumAppVersion]
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preferredStyle:UIAlertControllerStyleAlert];
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[alertVC addAction:[UIAlertAction actionWithTitle:@"Dismiss"
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style:UIAlertActionStyleCancel
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handler:NULL]];
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[self.window.rootViewController presentViewController:alertVC animated:YES completion:NULL];
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}
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@end
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