mirror of
https://github.com/firebase/firebase-ios-sdk
synced 2026-11-10 22:45:59 +05:45
* Move display SDK source and resources into FIAM SDK * Change files prefixed with FID to be prefixed FIRIAM * Restructure example apps in firebase-ios-sdk directory * Fix directory structure for FIAM * Move proto files into base directory * Fix up proto files * Move unit test files to Firebase/InAppMessaging/Tests * Move FIRIAMSDKModeManagerTests and require app host in podspec * Move sample apps to tests folder * Add empty repo for FIAMDisplay that generates a warning * Fix up functional tests app * Fix up default UI test app * Re-generate protos * Add warning to remove display pod * Remove display podspec from .travis.yml * Remove trailing whitespace * Fix import in test app * Add changes to point to the default test app * Wrap iOS version conditionals * Add line in podspec about deprecation * Delete whitespace in podspec * Delete pods section in project file * Update changelog with consolidation info * Fix indentation in podspecs * Fix some import issues * Fix indent on FirebaseInAppMessaging.podspec * Delete FirebaseInAppMessagingDisplay, update podfile for external test app * Update podfiles, bump iOS min version to 9, remove iOS 9 checks in FIRIAMActionUrlFollowerTests * Add line in CHANGELOG referencing deletion of display sdk pod * Remove unused podfile * Update min version on Podfiles to iOS 9 * Add back FirebaseInAppMessagingDisplay.h * Add iOS support message to CHANGELOG.md * Wrap necessary deprecated iOS 9 call
49 lines
2.5 KiB
Swift
49 lines
2.5 KiB
Swift
/*
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* Copyright 2018 Google
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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}
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