Files
firebase-ios-sdk/FirebaseMLModelDownloader/Apps/Sample/MLDownloaderTestApp/AppDelegate.swift
T
manjanac 37a36fa6e7 Fixes (#7419)
* Restores ML Pods after M77.

* Fix Package.swift

* Re-add catalyst to GHA workflow.

* Restrict multiple model info and model downloads; fix modelPath check + minor fixes.

* Replace static property for downloadStatus.

* Add TODO for merging requests.

* Add .notStarted download status and move TODO.
2021-02-01 13:48:42 -08:00

50 lines
2.0 KiB
Swift

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import UIKit
import FirebaseCore
import FirebaseMLModelDownloader
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication
.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
FirebaseConfiguration.shared.setLoggerLevel(.debug)
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(
name: "Default Configuration",
sessionRole: connectingSceneSession.role
)
}
func application(_ application: UIApplication,
didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}