Files
purchases-ios/Tests/InstallationTests/CommonFiles/SceneDelegate.m
T
aboedo 07d330dd25 move InstallationTests to Tests folder (#1414)
* moved InstallationTests to Tests folder

* renamed a couple of jobs that still said "integration-tests" to "installation-tests"

* temporarily enabled all installation tests jobs to make sure they work correctly after refactor

* fixed a couple of file references

* fixed path to podfile in cocoapods installation tests

* fixed references in xcode direct integration

* fixed purchases-root reference

* disabled installation tests for non-release builds
2022-03-28 12:27:47 -03:00

58 lines
2.1 KiB
Objective-C

//
// SceneDelegate.m
// CocoapodsInstallation
//
// Created by Andrés Boedo on 10/27/20.
//
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end