mirror of
https://github.com/firebase/firebase-ios-sdk
synced 2026-11-10 22:45:59 +05:45
76 lines
2.5 KiB
Swift
76 lines
2.5 KiB
Swift
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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import FBSDKCoreKit
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import FirebaseCore
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import GoogleSignIn
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication
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.LaunchOptionsKey: Any]?) -> Bool {
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configureApplicationAppearance()
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// [START firebase_configure]
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FirebaseApp.configure()
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// [END firebase_configure]
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// TODO: Reenable Facebook login integration.
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// ApplicationDelegate.shared.application(
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// application,
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// didFinishLaunchingWithOptions: launchOptions
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// )
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return true
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}
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// [START application_open]
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func application(_ app: UIApplication,
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open url: URL,
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options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
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// [END application_open]
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if GIDSignIn.sharedInstance.handle(url) {
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return true
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}
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return ApplicationDelegate.shared.application(
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app,
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open: url,
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sourceApplication: options[UIApplication.OpenURLOptionsKey.sourceApplication] as? String,
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annotation: options[UIApplication.OpenURLOptionsKey.annotation]
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)
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(
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name: "Default Configuration",
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sessionRole: connectingSceneSession.role
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)
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}
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// MARK: - Application Appearance
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private func configureApplicationAppearance() {
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UINavigationBar.appearance().tintColor = .systemOrange
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UITabBar.appearance().tintColor = .systemOrange
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}
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}
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